#include "stdafx.h"
#include "GamePlayer.h"
#include "GameActor.h"

CGamePlayer::CGamePlayer()
{

}

CGamePlayer::~CGamePlayer()
{

}

void CGamePlayer::PickUp(int itemID)
{

}

void CGamePlayer::setEquipPart(Equip id, const char* szPartName)
{
	mpCurrentActor->setEquipPart((int)id, szPartName);
}

void CGamePlayer::setStatus(Status status)
{
		
}

void CGamePlayer::setGameRule(CGameRule* pGameRule)
{
	mpCurrentActor->setGameRule(pGameRule);
}

